UI template: HTML5 Banner
Preview
An ad format is a standard banner with a fixed page position, the specified value of height, and the width of 100% of a parent container.
Supported platforms
Desktop |
Tablet |
Phone |
Windows |
Mac |
iOS |
Android |
iOS |
Android |
Chrome, Firefox, Edge, IE10+ |
Safari6.2+, Chrome, Firefox; |
– |
– |
– |
– |
Format requirements
Main panel
Standard dimensions, WxH: 100%x90px, 100%x120px, 100%x200px, 100%x250px, 100%x300px
Video (optional)
- Video player container can be of any size within the expanded panel’s borders
- File type: .mp4
- Duration: 30 sec
- Frame rate: 24 fps
Audio
User-initiated (turned off by default)
Size
- max 300 Kb without video
- max 2 Mb with video
Download an archive with the creative sample.
Download
Present file structure corresponds the default template only and can be changed by you. The required file in a .zip archive is body.html. All parameters such as dimensions, events, click tracking etc. can be defined in the body.html.
How to work with .zip archive (template)
- Unpack an archive with creative template.
- For creative preview use the preview page or copy all files to the folder index – banners – banner – body and open file index.html in browser using localhost. In the later case a web server has to be installed (e.g. IIS for Windows, Apache for Mac OS).
- Open file body.html with the text editor and edit the code snippet inside tags <body> </body>.
Provide banner sizes, scripts, etc. within <body> </body> tags. Otherwise, the ad won’t show.
- Edit file body.js.
- Save and archive all banner assets in .zip (you should archive the files, not the folder that contains the files).
File body.html must be in the root directory of the .zip file.
Assets requirements
ZIP archive
Banner with all banner assets should be archived as a .zip file. It is recommended to use .zip file with template.
HTML file
The HTML file must define all used sources (libraries, images etc). A recommended file name is body.html.
API connection and usage
globalHTML5Api connects automatically, requested using the following method.
- Expand the globalHTML5Api code
globalHTML5Api.on('load', function(){
/*
YOUR CODE IS HERE
*/
});
All used modules should be listed as function parameters. Two and more modules should be comma-separated. In this format the Player module may be used.
A simplified example of the globalHTML5Api.init usage for the Flexible format.
- Expand the globalHTML5Api.init example code
globalHTML5Api.on('load', function(){
globalHTML5Api.init({
'resize': [
{
'name': 'state-1',
'width': '100%',
'height': '90px'
}
]
});
});
globalHTML5Api.init Parameters
Key |
Parameters |
Properties |
Type |
Description |
resize(options) |
– |
– |
– |
globalHTML5Api.resize initialization |
options |
– |
Array |
Array of objects with properties. Each object presents the container state (resizeState) |
name (required) |
String |
Object (state) name |
width (required) |
String|Number |
Banner container width |
height (required) |
String|Number |
Banner container height |
globalHTML5Api Methods
Method |
Arguments |
Type |
Description |
click(URL) |
– |
– |
Method to call the clickthrough. Target URL may be set as a parameter or from the user interface. The URL set in the code has a higher priority than the URL set from the UI, which can lead to a conflict. Therefore, it is mandatory to use only one of the available methods. |
URL (optional) |
String |
Target URL |
src(URL) |
– |
– |
Method returns the absolute path to file |
|
URL (optional) |
String |
Relative path to file |
close() |
– |
– |
Method to close the banner |
Video
In case the creative contains video, see the Video player module page.
Images
Supported file types: .jpg, .png, .gif, .svg
Important! To serve ads on secure sites (sites that are served over the HTTPS protocol), make sure that external references to files support only secure HTTPS scenarios.
Event tracking
- View
- Confirmed view
- Click
- Play
- Pause
- Resume
- Sound on
- Sound off
- Progress (firstQuartile, midpoint, thirdQuartile, complete)
Chrome
will limit the resources a display ad can use before the user interacts with the ad by removing heavy creatives from the page. An ad is considered heavy
if the user has not interacted with it (for example, has not tapped or clicked it) and it meets any of the following criteria:
– Uses the main thread for
more than 60 seconds in total
– Uses the main thread for
more than 15 seconds in any 30-second window
– Uses
more than 4 megabytes of network bandwidth
For any questions regarding ad manuals please contact the support manager of your account.
Updated on April 17, 2024